Fun Buzz Session Games
When (plasticine) Dinosaurs ruled the earthWatching James May’s Toy Stories on BBC2 this evening reminded me of a 10 minute energiser I’ve used in training sessions. It’s useful mid-afternoon to break up a heavy session like Billing and Customer Collections, or to give a lift to a team to get them going in the morning with something different before work begins.You just need a couple of packets of cheap modelling clay. Brands like Plasticine or Play Doh work really well, are cheap and come in vibrant colours.In my example for fun we made Dinosaurs – but models of other things, products, monsters, cars, a model village around your desks you build up over the week, or even models of the management team in your building can cause even more fun.Divide your team up into syndicate groups of three or four, you need two or three colours of clay available for each group.The rules! Each separate model must have at least four different parts (arms, head, roof, wheels, etc), with no more than two parts made by any one person.Before you let them start ask someone to clarify the rules back to you, then the groups have the remaining time to make the best models. Get a wandering third party to judge them later in the day.
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Overview of SOCIAL GAMESThere are 50 SOCIAL GAMES in each of the What's the Buzz? Books;These bring students together to have fun and focus on social principles introduced in each session.
The games are not available here; however, the publisher has kindly given permission to display the SOCIAL GAMES in the first three lessons from each book ( see below).The SOCIAL GAMES are also popular choices for mainstream class teachers to positively influence the emotional climate in their classroom. These games offer precious moments to unify, refresh and lift the spirits of a group.They can be drawn on as ice breakers and team building exercises to help build class cohesiveness at the beginning of the year, or are a sparkling remedy when the attention or the mood of the group starts to wane.So when the going gets tough, or when there seems to be one too many students in the classroom, think about using one of the 100 socially connecting games from both programmes. They're easy to use as well! SOCIAL GAMES guideFrom ' What's the Buzz?
' (for Primary Students) Lesson 1: meeting people and exitingGame, Back to BackThis game can be played inside or outside. Players walk freely about a large space, but one of the players is nominated as 'it'. When 'it' calls, 'Back to back!' All players quickly find a partner and stand back to back.
Then, 'it' says 'go' and players are free to move again. When 'it' calls 'Face to Face!' All players quickly find a partner, face each other, say 'hello' and shake hands. Tell the players to be careful because 'it' will try to get with a partner during the change. The player left out will become 'it'. The idea is NOT to become 'it'.Game, Name TrainArrange the players so they are standing in a large circle. You begin by shuffling like a train across the circle making steam train sounds; have fun and exaggerate!
Eventually, come to a stop facing one of the players in the circle. Look at them and say, 'Hi, my name is, (your name) the Tank Engine'. The person facing you responds with, 'Hi, (they use your name), my name is (let's say their name is Mika).
You raise one arm high and then the other saying, 'Mika. You place Mika in front of you holding his waist. Mika pulls away from the station with you in tow. Both shuffle across the circle making steam train sounds.
The train journey continues until everyone joins the train and has led the group.Game, Greetings and goodbyesArrange the group into a circle. Explain that everyone will have the chance to roll the ball to someone as well as receive it. As participants roll the ball they give a friendly greeting to person who receives it (being sure to use their name).
Small Fun Activities For Employees
As the ball is received the participant gives a friendly thank you (always using the name of the person who rolled the ball). The game continues until everyone has had at turn.
Start by demonstrating the idea.Game, Greetings!For this is an old favourite it is best to set a 5 minute time limit. Players will require space to move about and must carry a pencil and small note book (or sheet of paper) to record ideas. On 'go' students walk about and use friendly greetings as they pass one another; a thumbs up, a double thumbs up, a wink, a 'hello', a high five, a smile, a 'hi', a bow, blowing a kiss, a little wave, a 'how are you today?' , a long wave and so on. The person being greeted must respond in a friendly way.As the game progresses encourage participants to drop to the floor and add a new way to greet to their list. They may use their own ideas as well as collecting ideas they observe from others.
The aim is to develop the longest possible list of friendly greetings within the time limit. Once the time limit is reached move students back into the social circle. Move from student to student asking them to give one friendly greeting idea and showing how it is done. Continue to do this until all ideas are exhausted.
Ask students to add up the ideas on their list. Find out who has the most! Lesson 2: getting attentionGame, Fighting for attentionSelect two players. Ask them to stand up, move to the front of the group and position themselves either side of you.These players will be asked to talk about a topic for 30 seconds in front of the group, but, they must talk 'at' you, 'non-stop,' using many of the characteristics from the 'How to get attention using demanding behaviours' checklist. Your response while they do this is one of disapproval; you stand stony faced with arms folded, looking at your watch.Once they have finished ask the audience to score their performances by holding up fingers on one hand. Five fingers up would indicate a superb performance. Add up the scores to determine a winner.
Buzz Session Method
Continue until everyone has a turn.Game, Wild animalsWhisper the name of an animal to each participant. For a group of four give two players the same animal name, and in a group of eight give two pairs the same name – everyone else has a different animal name. Once the name is given players are not permitted to speak or tell what animal they are. Instead, on 'go' each person makes the sound and movement of the animal they have been given while they move about. As soon as they find the same animal as themselves they sit on the floor together. Once all players are convinced they either have a partner or there isn't one, stop the game and ask each player to tell which animal they are.
Children enjoy playing this game over and over!Game, Two truths, one lieThis is an ideal introductory game as it offers a way for students to give a little information away about themselves, and to learn more about others. Explain that each of them will be given a turn to state two things that are true about themselves and one thing that is a lie. Each of the three statements should be confidently delivered. The rest of the group will try to guess which statement is the lie. Guessing the lie is the aim of the game!The best idea is for an adult to begin so they can model how it is done.Game, Sleeping pirateAll players, except the sleeping pirate, sit in a circle on the floor.
Buzz Game Shows
The sleeping pirate is blind folded and sits cross legged in the middle of the circle guarding a large bunch of keys on the floor nearby. Silently choose a child to creep up and ever so quietly take the rattling keys away from the pirate. Once they have the keys they attempt to return to their place in the circle and place the keys on the floor behind their back without the pirate hearing anything at all. The sleeping pirate listens intently, but says nothing.Finally, the sleeping pirate is asked to remove their blindfold and have two or three attempts to guess the raider (number of guesses depends on the size of the group). Lesson 3: following instructionsGame, Scavenger huntScavenger Hunt is an outside game. It is wise to set boundaries. Help group members to find a partner.
Each pair is given a paper bag and on it is a list of four, five or six items they must find together. They have just five minutes to get the best example of each.