Dawn Of War Dark Crusade Full Version

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  1. Dawn Of War Dark Crusade Review

Many thanks for another polished version to kick the human players butt.Hopefully I don´t get burnt by asking this hehe, but lets say I´d like to update Steel Legion or another mod with this new shiny AI version.I would take the AI+scar folders from 2.6 and copy it into the Data folder of Steel Legion overwriting the existing ones? That´s all to have 2.6 within the SL (with the exception of an updated AI controlled SL) right?And If SL already has 2.6, the way I described it should work?EDIT:2.6Conversion1.) Replace core folder2.) Replace AISCARSupportlocal.lua file in the Datascarwinconditions directory3.) Replace aisupportmanager.scar file in the DatascarAISupportcore directorySo says the info.Edited by mdcertainty, 05 February 2008 - 09:12 AM. I have encountered some problems on a few maps where my AI Allies will rush the AI Enemies (who are not rushing) when I set the no-rush time. It appears to only happen with 8 player maps, do you have any suggestions?Try the same map BUT with only 2vs2? Same difference. I found some real odd issues with the AI when I went above 2vs2 so lets say in 2vs2 or lower games the Eldar AI would properly build aspect stone addons for the ALL portals BUT when the Eldar AI is in a 3vs3 it only builds ONE different aspect stone addon per portal.

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Thats right: instead of building all addons for all aspect portals in a 2vs2 it only builds ONE aspect addon per portal in a 3vs3. Screwy or what? I doubt this is AI script-related as it totally sounds like the game engine to me. Thudo, I'd like to know something about this version. Was the relocation behavior changed?

By that I mean relocating the base when the primary HQ is under attack and about to be destroyed. Because I've played a couple of 2 Vs 2's and 4 Vs 4's on Hard, both on official and custom maps, and I noticed that whatever amount of resources I give to the concerned A.I team(s) (the one(s) that is/are about to die) doesn't result in a base relocation, even though they always had a minimum of one (if not more) worker unit left, and after giving the resources the builders don't move an inch.I can't remember seeing such a thing in the previous version.So was it just pure coincidence? Thudo, I'd like to know something about this version. Was the relocation behavior changed? By that I mean relocating the base when the primary HQ is under attack and about to be destroyed. Because I've played a couple of 2 Vs 2's and 4 Vs 4's on Hard, both on official and custom maps, and I noticed that whatever amount of resources I give to the concerned A.I team(s) (the one(s) that is/are about to die) doesn't result in a base relocation, even though they always had a minimum of one (if not more) worker unit left, and after giving the resources the builders don't move an inch.I can't remember seeing such a thing in the previous version.So was it just pure coincidence?The only race which really tries this are the Necrons. The other races aren't destroyed if the HQ falls, and therefore they only build a new HQ if the old one is destroyed, they have 1500+ req in tier 2 or they reache the point in tier 4 where they are forced to build 2 HQs.

Dawn Of War Dark Crusade Full Version

Dawn Of War Dark Crusade Review

This behaviour hasn't changed in ages. Thanks for clarifying guys.Then it must have been pure coincidence.It'd be nice if the player could see how much resources his A.I allies have, to better understand their tactics and decisions. If I noticed for example that my ally who refused to relocate only had 800 Requisition and was busy building Predators to defend what little he had left then I wouldn't have wondered why he wasn't relocating. But with that said, I remember giving at least a thousand Requisition to my dying A.I ally when it happened, I just thought 'c'mon man you've surely got enough for a new HQ? Do it before it's too late!' .But now that you affirm that the relocation behavior hasn't changed in ages then it was just bad luck. I need to play more to see if I can see it happen again more often.Will the relocation code remain the same for Soulstorm?