Biohazard 1.5 Psx

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Tucked away in the upcoming Digital Deluxe version is an ‘Elza Walker costume’ for Claire Redfield. Elza is a character that never actually appeared the series; a nod to an unreleased first attempt to make a sequel - a version of Resident Evil 2 that was, 70% complete when it was cancelled in 1997.Now known as Resident Evil 1.5, what makes this aborted sequel so interesting is that Capcom continued using versions of it to demo and promote the game for nearly a year.

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As while looking back, “Resident Evil 2 was receiving attention as one of Capcom’s new big titles,” and the studio wanted to keep the excitement high after the surprise success of the first Resident Evil. It means that by the time the other version of Resident Evil 2 finally arrived, fans had spent months looking at a totally different game and many were, unsurprisingly, confused. The undead gameOver time that’s given 1.5 almost legendary status. Unlike other cancelled games it had been widely seen and played, even years after Resident Evil 2’s eventual release - while on a trip to Capcom to see Resident Evil 3, Game Informer reporters mentioned the lost game and, to their surprise, were shown a playable final build to try. Even the mildest of Resi fans have heard something about this other Resi, starring an experienced cop called Leon S Kennedy and motorbiking college student named Elza Walker fighting zombie apes and human spider hybrids. A game that never actually happened.

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All of this would have passed into myth if a copy of the game hadn’t finally turned up nearly 15 years later. Those fading magazine shots and wobbly VHS videos that had fed a feverish forum fanbase for years were replaced by an actual playable version of the Resi 2 that never was. It let people see it for themselves, to play it, and even attempt to rebuild it. But before we get there, you have to go back and find out why Capcom scrapped an almost completed sequel to one of its biggest games barely three months before release.

Biohazard 1.5 Psx Rom

And then started over. Check out our to see how the game's changedOriginally Resident Evil 2 was scheduled for a May 1997 release date. This was a game that still starred Leon S Kennedy but not quite in the set up you remember. He was still a cop, but it wasn’t his first day. He was an experienced officer, trapped in the RPD station following the Raccoon City outbreak. At the same time Elza Walker would have been a completely new character, a college student and motorcycle racer returning to Raccoon City just as the zombie outbreak started.

Biohazard 1.5 Psx

After Elza crashed her bike into the RPD building, the two characters would embark on separate stories, linked only by locations and a few shared characters, to escape the undead uprising.There were some interesting ideas being tried out by the development team originally: characters had lower polygon counts, enabling more zombies to appear on screen. The monsters over time, with “mutation” mentioned as a new ability. Similarly, the pre-rendered backgrounds that defined the original series could be altered according to story events. Leon and Elza’s outfits could also change to show damage as they were attacked, Or they could could equip different clothes and armour for extra protection or storage.There are more tonal changes too.

Leon and Elza would never actually meet, but instead encounter the results of each other’s actions (Leon would find a police truck on fire and put it out for example, and Elza would find the extinguished truck later. In return Elza would defeat a mutated William Birkin that Leon would find later, and so on). Along the way, however, Capcom also did several things that only confused fans and added to the legend of 1.5. At 1997’s E3, a promotional video for the game used footage from two different builds of 1.5 and 2, leading some to believe a third hybrid version existed for a while. While in August 1998 the Japanese version of the resident Evil Director's Cut from a ‘Resident Evil 2’ that appeared to mostly be the final released game - featuring the art museum police station and Claire Redfield - but also showed Leon fighting a cut Spider Hybrid, and a burning factory location. It’s worth noting that the Director’s Cut was released to fill the gap created by the sequel’s delay, with Mikami saying. “I thought re-release the original Resident Evil, include my apologies to the users for the late release of Resident Evil 2”.Whatever this game was going to be, once Resident Evil 2 came out in February of 1998 Resi 1.5 should have slowly faded from memory.

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Except it didn’t. Instead it ignited a hunt that lasted well over 15 years for what was seen by some as the ‘true’ Resident Evil 2, and by others as just a collectable curio they had to find.What actually exists of 1.5 outside of Capcom is debatable but there are, depending on the sources, anywhere up to 5-7 versions that existed at some point.

Although the larger the number the less credible the proof. Plus some of this count refers to variations of the same code, or changes only seen in promo material. The main two 1.5 builds that collectors quickly homed in on are what was referred to as the 40%, or November build (referring to when it was made in 1996) and the 80% or ‘Final’ build (despite both Mikami and Kamiya claiming the game was 65-70% complete at best).Adding to the mess were also Biohazard Beta 1 and Beta 2 demos of the newer Resident Evil 2 released at two stages of its development - different enough to cause confusion to an untrained eye. These also contained 1.5 backgrounds and assets hidden in their code that would become red herrings later when people tried to rebuild the lost game.In the years that followed many early sightings turned out to be fake - with so much previous information available it was easy for people to pretend they were playing it then, when pressed for info by collectors, go quiet. In the late 90s, with low internet speeds and messages swapped on fledgling forums, any version of 1.5 that did exist did so on disc, in the hands of secretive collectors who didn’t share.

The perception was that a few lucky elites had the game and refused to let others experience it. There was talk of ‘friend copies’ occasionally being handed out and, occasionally, something new would slip out, only for everything to close up the instant anyone noticed.It meant that by the early to mid 2000’s the Resi 1.5 scene was a toxic mess of sniping, attacks and counter claims if anyone so much as hinted at having a copy of the game. There were, threats and, and offers to buy builds for thousands of dollars (even weird ideas to to force them to release it). Screens and videos would appear and either be discredited, or the person posting it would be hounded off the internet. With its value directly linked to its unavailability (“the prototype being a ‘Status Symbol’', ), no one was just going to just give it away. In 2001 “a playable version of Resident Evil 1.5” was listed on eBay for $1025, the auction ended dubiously and it’s unclear if any sale was ever made.

In fact it's best to skip over most of this period of Resident Evil 1.5’s history as it’s full of unreliable narrators and trolling. Instead, let’s jump to late 2011 when a legitimate copy of the game finally surfaced. Where from isn’t clear, there’s talk of an estate auction of a deceased Capcom employee, or a collector with an archived disk ISO on a hard drive. Whatever the source, the balance was changing: with the existence of 1.5 code the financial value of the disc was starting to look shakey - “it's only a matter of time before it's released into the wild,”.The rumour is that a version of the 40% build of around the end of 2011 that pooled their finances, from a seller aware their code could be worthless at anytime. A group called, (short for ‘I’ve got a shotgun,’ a Resi in-joke) formed around that build. Rather than release it though they planned to rebuild and recreate the lost game, something that immediately split a volatile fan base.

Some people believed that only the ‘pure’ 40% build counted, others called the restoration attempt, with its additions and changes, no matter how carefully researched, a ‘Frankenstein’ version. There were even that IGAS were somehow hiding original game content.Ultimately it didn’t matter, as barely months into this restoration a build apparently leaked as a recent addition to Team IGAS allegedly attempted to sell it online. By 2013 a by the team that could be played on basic emulators (there’s no links there, just the statements). That gave us what’s referred to as the Magic Zombie Door (or MZD) build of the game, a hodgepodge of original code and reworked assets that attempt to create a playable interpretation of Capcom’s intent. It included changes like Japanese language translation and the use of custom and repurposed assets to replace and recreate missing characters and rooms. The ‘Pure Vanilla Build’ (or PVB) version appeared soon after, apparently in response.

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That appears to be the unadulterated original code. It’s in Japanese, several models are unfinished, various rooms are disconnected, or connected in nonsensical ways, making it largely unplayable without using the debug menu to move between areas.It seems almost crazy that fan interest in what was essentially a rough, unreleased draft of a game saw it pursued and investigated for 15 years. And it’s even crazier that it payed off: it’s now out there in a form that anyone can play it if they know where to look. And that exposure still hasn’t dampened interest. One early thread about the game started in April 2012 and was in July 2018 where progress on recreating the game is described as “ticking along”. Even the MZD build of the game, originally released back in 2013, with a new patch. For a 22-year-old, unfinished game that never actually came out, that’s not bad going and explains why, all this time later, a character that was never in the series gets a DLC skin in the Resi 2 Remake.